Tag: society

  • Feuds, Divisions, and Stability in Viking Society

    Feuds, Divisions, and Stability in Viking Society

    Creating a new dungeon campaign can involve–and often does–a lot of world-building. World building is not, and probably should not be, constrained to the sorts of fidelity expected of the sciences, but it must achieve sufficient plausibility and internal coherence that those participating in the experience are not distracted by it; if there are blank…